OGRE with Native File

OGRE with Native File





his package includes the native .max 2011 file as well as the exported .fbx version of the ogre. Geometry is 11104 tris total (ogre: 10562 tris / weapon: 542 tris and has 2 materials (ogre, weapon). Rig is 54 bones. you can check out this model in real time (unity web player required) here:http://protofactor.biz/PLAYER/OGRE.html



Animation list:
  • idleWeapon: 5 to 65
  • walkWeapon: 70 to 100
  • attack1Weapon: 105 to 140
  • attack2Weapon: 145 to 185
  • attack3Weapon: 190 to 235
  • 2HitComboWeapon: 240 to 300
  • 3HitComboWeapon: 305 to 390
  • stompAttackWeapon: 395 to 440
  • getHitWeapon: 445 to 470
  • walk3hitComboLoopWeapon: 475 to 565
  • strafeRightWeapon: 570 to 600
  • strafeLeftWeapon: 605 to 635
  • roarWeapon: 640 to 715
  • deathWeapon: 720 to 784
  • idleNoWeapon: 790 to 850
  • attack1NoWeapon: 955 to 890
  • attack2NoWeapon: 895 to 930
  • attack3NoWeapon: 935 to 985
  • 2HitComboNoWeapon: 990 to 1055
  • 3HitComboNoWeapon: 1060 to 1167
  • walk2HitComboLoopNoWeapon: 1170 to 1230
  • getHitNoWeapon: 1235 to 1260
  • stompAttackNoWeapon: 1265 to 1305
  • strafeRightNoWeapon: 1310 to 1340
  • strafeLeftNoWeapon: 1345 to 1375
  • roarNoWeapon: 1380 to 1454
  • deathNoWeapon: 1360 to 1524
  • walkNoWeapon: 1530 to 156

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